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Dark Marketing is slowly making its way into the advertising lexicon, and
for good reason. Rock bands like Nine Inch Nails and burger giant McDonalds
have unleashed its brand engagement and reinforcement capabilities with
results marketing chiefs can cheer. (article continued below ...)
But, for many in the industry, the term is still more likely to conjure
an image of Darth Vader opening a bag of Cool Ranch Doritos instead of what
the concept delivers: legions of brand enthusiasts actively participating in
an artfully designed and carefully executed brand marketing campaign that
spans countries and continents.
It's powerful stuff.
Here's a brief primer, and, for brands that can, a "how-to-market darkly"
checklist.
Let there be Light
Dark Marketing isn't sinister, but it borders on covert. At its core is
the alternative reality game (ARG), a complex, creative and purposeful
scenario that brings brands to life.
ARGs are interactive narratives that comprise fiction and nonfiction,
mystery and detection and scripted and unscripted activities that invite
participation. The games unfold on (and are made possible by) multiple forms
of traditional and online media. ARGs may use telephones, e-mail, outdoor
signage, t-shirts, television, social networks, music, blogs and more to
introduce an engaging storyline, motivate behavior, reveal game clues and
advance the narrative in ways that hold player interest.
Take, for example, Microsoft's "I Love Bees" campaign used to promote the
launch of Halo 2, a hit video game. It's a great illustration of how ARGs go
under the radar of traditional marketing to rally consumers to the brand.
Microsoft launched the game by FedEx-ing jars of honey to several Halo
players. A few days later, the promotional trailer for Halo 2 referenced a
Web site, ilovebees.com/xbox.com. The Web site provided lists of pay phone
numbers, GPS coordinates for the phones and times when each listed number
would be called, driving the curious to find the phones and answer the
calls. The calls delivered additional clues that advanced the ARG, promoted
Halo 2 and reinforced the brand.
From the start of the game until its conclusion (with players earning a
preview experience of the Halo 2 game), players and observers visited the I
Love Bees Web site for updates on the narrative and new clues about the
game. Independent Web sites and forums sprang up, generating game theories,
conspiracies, storylines and, of course, marketing buzz.
Not for Everyone
ARGs work best for brands with target markets that enjoy the aspects of
interactive, social games with online components. Commenting on why "I Love
Bees" was so successful for Microsoft, James Hilton, creative director for
AKQA, the agency that developed the ARG, said, "It worked well for Xbox
because its audience is inclined to investigate further, hack into sites and
solve problems." There must be a good fit between the brand, the meaning the
brand wishes to communicate, the target market and the story and plot that
anchor the ARG.
After determining fit, roll up your sleeves. ARGs demand substantial work
-- from initial conception through planning and execution. Further, because
the storyline can change depending on response from players, ARGs require
agility, quick writing and responsiveness from game architects (known as
puppet masters) through the game's conclusion.
Additionally, if player response takes ARGs in unintended directions,
marketers charged with tightly controlling brand meaning may find themselves
taking unwanted risks.
Finally, compared to some marketing options, an ARG's reach can be small.
For example, measures of Audi's success with an ARG referred to reaching
500,000 people. A display ad on the MySpace homepage, for example, could
have reached millions. Of course, the attention and involvement components
are entirely different for these two examples, and it is important to
consider the entire range of benefits and disadvantages associated ARGs and
other marketing activities.
Getting to the Dark Side
ARGs engage brand enthusiasts, drive publicity and create buzz. They
allow brands to tell their stories creatively, interactively and virally. If
you're ready to give one a shot, follow these guidelines:
- Have a story to tell. ARGs are first and foremost an interactive story
that should be captivating, dynamic and inviting.
- Ensure that there is a
clear match between the brand, the target audience and the notion of an
interactive game.
- Plan, plan, and plan more. Begin by assessing how the ARG
can facilitate accomplishment of the brand’s marketing goals. Then figure
out the back story (the pregame narrative), the primary narrative, and the
forward story. Perplex City (http://seasonone.perplexcitystories.com/story.html)
offers a detailed overview of its architects' planning process.
- Reveal the
story narrative over time using obscure clues and messages that will require
player interaction to decipher the scenes.
- Include plot lines that are
nonlinear and can be revealed sporadically. The development of the narrative
must not be predictable and must not rely on a linear unfolding of events to
make sense.
- Design a story that will enhance the sense of reality in the
story. Players should not be reminded of the game but should be invited to
make the game part of their reality.
- Utilize a variety of media, and
carefully design game elements to leverage the characteristics of the
delivery medium. Past ARGs have utilized code on T-shirts and posters, Web
sites identified in video trailers, posts to blogs, e-mail, text messages
and mass media advertising.
- Be prepared to change the direction of the
narrative in response to player input and response to past clues and events.
- Commit to the ARG and its management. ARGs take time and continued
involvement and management as the story unfolds.
- Consider an agency with ARG
experience, including 42 Entertainment, Mind Candy and McKinney & Silver.
- Measure the effectiveness of the ARG based on the objectives for the
promotional campaign, not just according to game participation.
As TIVO, iPods and the Internet continue squeezing traditional
advertising methods, dark marketing strategies will become a bigger part of
the mix.
And for marketers that get it right, this dark side promises plenty of
sun.
©2008 Dr. Tracy L. Tuten
Author Bio
Dr. Tracy L. Tuten is Associate Professor of Marketing at Longwood
University and the author "Advertising 2.0: Social Media Marketing in a Web
2.0 World." Tuten's research interests include Web-based survey methods,
branding and identity, and online advertising. She serves on the editorial
review board for Psychology and Marketing.
October 2008
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