Books on How to Start a Desktop Publishing Business

Here are some articles to help you plan out the business that you are planning to have.

For detailed guidance, tips and advice on how to start and run a desktop publishing business, check out some books we have selected below:

Start & Run a Desktop Publishing Business (Start and Run A)

Today’s technology allows anyone with a computer and some software to call herself or himself a desktop publisher. But can these people also say that they can meet promised deadlines, satisfy the client, run a business, and make money doing so? With the expert advice included in this thorough guide, anyone with an eye for design and an entrepreneurial edge can learn how to succeed in this com

 

 

 

Publish Your Own Magazine, Guide Book, or Weekly Newspaper: How to Start, Manage, and Profit from a Homebased Publishing Company (Culture Tools)

In Publish Your Own Magazine, Guide Book, or Weekly Newspaper, Williams provides a dynamic step-by-step guide to creating everything from tourism books and niche market magazines to specialty tabloids, using your home computer. He shows how you can be a successful boutique publisher if you have the drive. Having built his own publishing business from scratch, he spares us the learning curve by sharing the soup to nuts of what he has learned in this practical how-to guide.

 

 

 

Introduction To Desktop Publishing with Digital Graphics, Student Edition

Intoduction to Desktop Publishing with Digital Graphics is written specifically for secondary students. It is the only text that covers the four most popular applications: Microsoft Word, Microsoft Publisher, Adobe Illustrator, and Adobe Photoshop.

 

 

 

The Business of Technology: Digital Desktop Publishing (with CD-ROM)

THE BUSINESS OF TECHNOLOGY: DIGITAL DESKTOP PUBLISHING is a concept-based, activity-driven textbook that includes the business aspects of desktop publishing. The text uses generic instructions for its numerous activities with downloadable software-specific instructions for the activities available on the product Web site. End-of-Unit projects reinforce skills learned, apply decision making, and allow students to pull together a portfolio of their work.