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Friendvertising: Advertising and Brand Building With Social Networks
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Social media encompass communication
possible throughout all of the forms of social communities online.
Social-media communities include forums, virtual worlds, social news
organizations, social opinion-sharing sites, and social networks.
By Dr. Tracy Tuten
Author of Advertising 2.0: Social Media Marketing in a Web 2.0 World
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Social media encompass communication possible throughout all of the forms of
social communities online. Social-media communities include forums, virtual
worlds, social news organizations, social opinion-sharing sites, and social
networks. Social networks are built around site platforms that enable
members to develop identity profiles, interact with other members, and
participate in various site activities. Social networks are 2D environments
with identity representation limited to one's profile rather than by
visually detailed avatars common to virtual worlds. Although interactions
with others can seemingly approximate synchronous real-time communication,
the messaging structure is static rather than dynamic. Networks can be
thought of as utility-based tools. They are an elegant but fun way to
organize content, socialize, and promote one's self-identity.
Despite this, social networks have grown in popularity from their ability
to provide a platform for information sharing, communication, and
relationship development and maintenance. In a world where individuals may
have reduced physical contact and heightened time spent interacting with
electronic devices, social networks have evolved to provide an online
platform for personal, intimate, informal neighborhood and office chatter.
They offer a sense of "contact comfort" in a society where many of us spend
less time with actual people than we do with machines. Contact comfort helps
to meet individual needs for affiliation and socialization. Social networks
meet our need for contact comfort while also providing entertainment and
information sharing.
Social networks are above all else communication hubs. While they all
offer the core product of networking capabilities, networks do find ways to
differentiate themselves. Myspace and Facebook support relationship building
and maintenance. YouTube offers a venue for sharing and promoting videos and
related opinions. Flickr enables photo sharing and reviewing. LinkedIn
provides a form of self-promotion and career net-working. There are niche
sites as well focused on any number of hobbies and personal interests.
Catster, for example, offers tips and information on caring for one's feline
companion with the added benefit of being able to talk with others who
define themselves in part by the pets they love. Several social networks
will be described in this chapter.
Social networks, like other online communities, are participatory,
conversational, and fluid. Members produce, publish, control, critique,
rank, and interact with online content. On Facebook, for instance, the
second most popular social network, members can build a profile that
includes information about their education, habits, favorite movies and
books, and other personality indicators. They can send and receive messages
to members, "friend" people, and join groups and networks. Profiles can be
complemented with pictures, news feeds on member activities (e.g., Tracy
just went shopping), and a variety of widgets.
Widgets are small applications made up of code embedded on a Web site.
Facebook widgets enable members to virtually hug, wink, smile, and engage in
a host of other behaviors. Most sites offer similar features, with
messaging, profiling, and friending being the core functions of any network
site. The interaction with others enhances the need to return to the site
and continue the process of generating new content. The result is an online
community of friends who may spend hours in the network each day.
Mashable, a social-networking news Web site, claims more than 350
social-networking sites exist. It wasn't terribly long ago that social
networking was thought of primarily as a teenage pastime with general
Internet population statistics suggesting only about 15% of Internet users
visited social-networking sites.' Since those early days of online
communities, social networking has taken off as a cultural phenomenon among
youth with 70% of teens reporting use of online networking sites. These days
adults, too, are social-networking online. Social-networking sites are among
the fastest growing and most commonly visited sites online. According to
Nielsen/NetRatings, the top ten most-visited social networking sites reach
45% of active Internet users.
Despite the diversity of sites targeting Internet users based on a host
of hobbies, interests, and demographic characteristics, two sites, MySpace
and Facebook, reach more than any of the others. It is reported by comScore
that MySpace reached more than 40% and Facebook near 20% of Internet users
in the United States. The raw figures amount to hundreds of millions of
unique visitors at these sites.
There is no doubt that much of this growth can be attributed to the
attractive features social networks offer members. At the same time, the
flat learning curve for new adopters surely plays a role. Most networking
sites have advanced options for members, but the basics of joining,
completing a profile, and sending and receiving messages are simple enough
to be mastered in moments. The ease of use has resulted in a steep rate of
adoption for social-networking sites.
Given the audience size and the length of exposure time consumers spend
in the network, it is no wonder that advertisers have embraced social
networks for social-media marketing more than any other community
environment. eMarketer estimates that marketers spent $920 million on social
network advertising in 2007, including online display advertising,
in-network community sites, and brand profile pages. What's more, the
research firm predicts spending on social-network advertising to reach
nearly $3 billion in less than five years. This figure may sound more
impressive than it actually is given that social-network advertising is
still under 5% of the total expenditures on online advertising.
Additionally, the vast majority of spending is directed at the two
juggernauts of social networks, MySpace and Facebook. More than 70% of ad
expenditures directed to social networks in the United States is placed in
these two networks. Though social networks are strong in international
markets, social-network advertising is for now a phenomenon focused on
consumers in the United States; U.S. spending accounts for 75% of all
advertising in this venue.
Social-Networking Sites and Categories
Social-networking sites can be classified into four primary categories.
General social-networking sites, like MySpace, have social networking among
friends as the primary focus. There are also several social- network sites
that are affiliated with major portals (like Yahoo! 360). Because of their
portal affiliation, they are typically separated from general sites for
classification purposes. Lastly, there are vertical social networks.
Vertical social networks differentiate themselves by emphasizing some common
hobby, interest, or characteristic that draws members to the site. These
vertical networks do not attract the same traffic typical of general sites,
but one might argue that the members are more involved because of the common
interest that initially brought them to the site. Within this realm of
vertical networks, sites exist for pet lovers (e.g., Catster), photography
(e.g., Flickr), soccer fans (e.g., Joga), gays and lesbians (e.g., Glee),
and more. Examples of each type of social-networking site are provided in
Table 3.1.
Some social-networking sites are generating advertising revenue
on a larger scale than others; eMarketer predicts that MySpace will capture
a full 60% of the market for ad spending. Other major players for
advertisers including smaller sites like sites like Facebook, Bebo, and
Piczo, which expected to earn about 23% of ad spending on the
social-networking realm. Portal-affiliated sites will garner about 11% of ad
spending and vertical sites about 5%. It probably comes as no surprise that
Myspace earns the lion’s share of ad spending, at more than $510 million for
2007 alone!
The landscape of social-networking sites changes daily as new entrants
seek to enter a growing market. The number of sites with reasonably large
name recognition is fairly small, but the Mashable lists entries for 350
social-networking sites! A few examples are highlighted below.
MySpace.com: A Place for Friends
Myspace is a general social-networking site with more than 100 million
registered profiles and unique visitors exceeding 64 million per month. It
is the mass market of social networking, akin to the Super Bowl for
television advertising. In fact, the most recent Super Bowl broadcast
partnered with MySpace to deliver additional advertising impressions for
Super Bowl commercials by offering a MySpace community site dedicated to the
ads. MySpace was initially intended for an audience of teens and young
adults, but an analysis of MySpace user demographics from comScore corrects
that perception. MySpace's age demographic is distributed over a range of
ages with its largest category being the 35-45 age group (making up 40% of
MySpace’s user base). A strength of MySpace is its broad appeal, developing
at least in part from its vast array of features, including individual
profiles, music, video, instant messaging capabilities, blogs, groups and
communities, and a host of others. Given that social-networking sites exist
(at least from the user perspective) to create and maintain personal
relationships, using the largest network increases the likelihood of an
existing friend base. Niche networks, in contrast, must rely on invitations
from users to build membership and expand network. MySpace is the most
successful network in leveraging what is known as the network effect. The
network effect explains that a network gains value as more people join the
network.
MySpace recently announced one of the most advanced developments in
social-network advertising. It now offers an advertising solution for
businesses that claims to microtarget ads to members. Because the ads are
highly targeted based on the data in user profiles, the ads should have more
relevance to and meaning for the target audience, resulting in a higher rate
of response. This system promises to improve online advertising, especially
for local advertisers, but its accuracy depends upon the accuracy of the
data in user profiles and the quality of the data-mining function used to
extract the segments for targeting. In addition to targeted display ads,
brands can create brand profiles and communities.
Facebook
Facebook is the second largest social network. Though largely dwarfed by
MySpace's size and traffic, it boasts highly involved members, many of whom
report spending hours each day on the site and constantly checking for new
Facebook messages on their mobile phones. When Facebook launched in February
of 2004, it focused on high school and college students, relying on existing
tangible networks to build the virtual network base. It has been enormously
successful with the college audience. According to the GenX27 Youth Research
Initiative, a higher percentage of college students use and prefer Facebook
over MySpace. According to Student Monitor's Lifestyle & Media Study,
Facebook is one of the top five "in" things to do on college campuses,
second to iPods, named by 73% of students and tying with beer, which was
named by 71% of students. Early estimates suggest that about 85% of all
college students use Facebook, with 60% of them logging in daily, spending
about a half hour per day on the site. Since that time, it has opened the
site to non- students, expanded to several other countries, and earned more
than 27 million members. An article featuring Facebook in Fast Company
magazine reports that Facebook boasts 47,000 networks, 30 billion page views
per month, and more photos than any other photo-sharing site, and is the
sixth most trafficked Web site."
Facebook has offered advertisers more strategic value than perhaps any
other social network. It has accomplished this with a mix of strategic
vehicles, including targeted display ads and sponsored stories, known as
Social Ads and Sponsored Stories, branded profiles known as Facebook Pages,
a developer incentive program to encourage content development called
Facebook Developers, and a social news feed of brand-related user behavior
called Beacon.
Facebook Social Ads are targeted at specific users based on member
profiles and behavior in the network. For instance, Facebook Social Ads can
be delivered to users whose friends have recently engaged with the brand's
Facebook profile or visited the brand's Web site. Even the location of
delivery for social ads can be targeted with ads appearing next to news
feeds of friends (a Facebook feature that allows friends to update others on
their recent activities) who mention the brand. By delivering ad impressions
that are related to news feeds, Facebook encourages discussion and
word-of-mouth communication about a brand.
Facebook Pages are brand equivalents to user profiles. It is the location
on the site where brands develop their brand personas. They can be enhanced
with applications from the business itself and from developer widget
applications.
The free developers feature enables programmers to create widgets,
mash-ups, tools, and projects for Facebook users. These small applications
are popular with consumers and are useful to brands that utilize them to
maintain a presence on user profiles. For example, FaceBank is a widget that
enables Facebook users to track expenses (and share information about
expenses with friends). Another popular application is Lickuacious, which
lets users rank friends according to the popularity of their wall posts. The
Wall is Facebook's comments feature.
Facebook Beacon offers brands a way to virally distribute information
about user brand-related activity. News feeds notify friends of a user's
engagement with a brand's profile and Web site along with specific product
search history and purchases. The news feed stories act as a form of
word-of-mouth promotion. Further, they are targeted in that the feeds are
then seen by friends who are also likely to be interested in the brand.
Beacon offers a potentially powerful way to utilize the influence tactic of
social proof, the influence a group of others have over a consumer's
decision. This feature should provide more value for advertisers who will
benefit from the additional exposure and the easy transference of
opinion-leader information to others in the network. However, it has been
criticized by privacy advocates and some brands publicly expressed a
discomfort with the degree of user information it reveals.
The above is an excerpt from the book Advertising 2.0 by Tracy L. Tuten
Published by Praeger; September 2008;$24.95US; 978-0-313-35296-6 Copyright ©
2008 Tracy L. Tuten
©2008 Dr. Tracy L. Tuten
A uthor Bio
Dr. Tracy L. Tuten is Associate Professor of Marketing at Longwood
University and the author "Advertising 2.0: Social Media Marketing in a Web
2.0 World." Tuten's research interests include Web-based survey methods,
branding and identity, and online advertising. She serves on the editorial
review board for Psychology and Marketing.
October 2008
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